biomancer 5e class

The spirit cannot heal constructs nor undead. As he winces in suppressed agony, glowing blue spores emanate from the man's chest and descend upon his allies. At Higher Levels. As an action, you may make a contested Wisdom ability check against the creature's Wisdom. It is rare for a biomancer to serve a deity. It is fair to say that if a unique biological phenomenon occurs in the world, a biomancer will sacrifice anything to be at the forefront of the investigation. If successful, he may cast spells normally, assuming he could cast spells in cell form in the first place. Starting at 11th level, your repertoire of academic knowledge makes you and indispensible asset. I constantly work to prove myself a superior academic to my rival. If they do so, the next attack against the creature has advantage. He enters the space of another creature, provoking attacks of opportunity as he does, and attempts to enter it. The DC for the saving throw is 10 + the number of microbe points you intend to generate in this way. Poison Blood (Ex): The blood of a biomancer has become soaked with toxins. Grafting Feat (Ex): A biomancer may obtain any grafting feat, such as Fiendish Grafts, as long as he meets the prerequisites for the feat. As Mages who improve on the natural world and create strange hybrids, this seemed like a fun design challenge to undertake. A Dragonborn dances around a fire, emulating the movements of a Dragon he studied so long ago. Vers 1930. sont sur eBay Comparez les prix et les spcificits des produits neufs et d'occasion Pleins d'articles en livraison gratuite! This subclass has several unique abilities, with Starry Form only being one, which gives you access to casting abilities, healing spells, and attack mode while in combat. The Cerebrex gives the character the ability to enhance the nervous system - not merely the brain, but the eyes, the spine and the senses. Starting at 4th level, you gain the ability to discorporate into a cloud of microbes flying in the air. All allies within 30 ft. gain a +5 bonus on saves against disease and poison. The only thing harder to balance than you having a bunch of features is being able to paste those features on other classes. If you do so, you may impose advantage or disadvantage on the next attack of a creature you can see. While your race and background carry equal weight in who your character is, your class defines what your character does. Alignment: Any Lawful. We're back to the critical question of "How many Cytoplasts do I have and how many can I make before a long rest"? Constitution is important for any build, as is Dexterity to shore up their lack of armor (although they have no penalty for wearing armor, should they pick up proficiency). To use unnatural empathy, the biomancer and the aberration must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. If you expend at least 10 points on an allied unconscious creature, they automatically succeed on a death saving throw and return to 1 hit point. Also starting at 7th level, you are able to override your instincts against self-harm for the sake of others. Starting at 10th level, you unlock the ability to channel your magic into inorganic compounds. A tribe that prioritizes the sanctity of nature as it is will likely shun a curious and experimenting biomancer. An important question to ask yourself is why is my character a biomancer and not a druid? Perhaps your character was afflicted with a deadly disease, surviving to become immune to it and curious as to why. You may use this feature a number of times equal to your Wisdom modifier (minimum of 1). Create an account to follow your favorite communities and start taking part in conversations. You regain all expended uses after completing a short rest. Starting at 6th level, your body has become accustomed to poisons and diseases and you have built up biological countermeasures to each. A deafened creature automatically succeeds on the save. When a character makes a skill check, read or paraphrase the following, including information from lower DCs. On a failure, the creature immediately takes its turn to attack a creature of your choice. $3.50. Bars, Inns, and Taverns | The Goblin Coach. The microbes infect the creature's eyes and temporarily hinder the creature's sight. So I have mutations I can apply to my creatures. As he does, his already natural flames . Beginning at the 2nd level when you take join this school, you gain various proficiencies relating to your study of life. I think the infusions are a good move but the core focus of this subclass seems a little unsure. They are, however, intellectuals and thus tend to stray to studying these marvels instead of worshiping them. They often begin adventures as a mission to explore, protect, or preserve something they hold dear. Races fond of druids may also create biomancers as an effort to study the forces which their druidic brothers command. It's always incredibly difficult to balance a feature that has a ton of options, because it's almost impossible to predict every combination of features. How does the "touch" range work? Though I am gifted in knowledge, I do not quite understand social norms. You lose the ability to speak, cannot cast spells, and cannot apply force to any surface or object. Pyromancer. Sample Encounter: A mad biomancer has finally developed a disease than would destroy all the evil goblins threatening the land. The creature must make a Constitution saving throw against your spell save DC. They heal with the best of them and can protect a party from harm even better than a cleric at times. Cell Form (Su): At 5th level, a biomancer unlocks the secrets of single celled lifeforms and can discorporate into a cloud of microbes floating in the air. The creatures regain 1d10 hit points per half hour spent in the sphere. Aura of Decay (Ex): The biomancer gains an aura which weakens the immune system. However, if subject to remove disease while carrying diseases, he takes 1d6 damage per disease, and loses one disease he currently carries. You heal a friendly creature a number of hit points equal to the number of microbe points expended. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. For example, if you are a 3rd-level biomancer, you have four 1st-level and two 2nd-level spell slots. They gain the ability to themselves discorporate into a cloud of microbes capable of harming their foes and protecting their allies. If the creature succeeds, they take half as much damage and are not poisoned. My research nearly killed me once, and I still haven't recovered. From 2nd level on, recovers his biomancer level on hit points per round. Cell Cloud (Ex): A biomancer's cell form becomes more hazy and difficult to strike. If you do so, the target must make a Wisdom saving throw against your spell save DC as your microbes enter a creature's mind. You regain expended uses of this feature after completing a long rest. Taken a second time and if the biomancer is at least level 15, it becomes ability drain, and the biomancer gains +2 hp per drain dealt in hp. The magic of a biomancer is curious in form. Adaptation: Trump up the aberration aspect, and the class becomes Alienist for divine casters. In addition to all druidic spells, add the following spells to the biomancer's class list. On a failure, they take full damage and are considered poisoned. The Scientific Method The attacker must roll with disadvantage against your cell body miss chance. "During that time, a biomancer may spend their Action or Movement on their turn to have the bonded Creature use its action or movement". You form a telepathic bond with the creature and may communicate with it telepathically. False Life. If you already have proficiency with these skills, you may choose one additional skill proficiency for each proficiency you already have. https://docs.google.com/document/d/1aEPjdNwofmoASVQfDtCCGb946ayT7-AR1IZYrwHIS8g/edit?usp=sharing. Alternatively, you may expend 5 microbe points to cure a willing creature of blindness or deafness. Whenever you gain a level in this class, you can replace one of the wizard spells you know with another spell of your choice from the wizard spell list. Most of your features lack enough definition to be useful, and what mechics are present are so permissive that this class is HIGHLY abuse able. Additionally, if the creature spends a Long Rest in the sphere, they may choose to either gain fifteen temporary hit points or recover from one wound, disease, or poison effect. Once activated, they can be used to create any biohacks you know. Whenever you or your aide are charmed or frightened, the telepathic bond between you both enables you to resist the effect. False Life. Druidic Comforts. By consuming 3 doses of the desired venom, the biomancer may use a move action to deal 1 point of damage to himself, bleeding and thus imbuing the weapon with the appropriate poison. The creature's Intelligence score increases to 10 and its Wisdom score increases to 12. What have you spent your life researching or studying? The desk contains writing instruments, scientific apparatus, chemical solutions, a ream of fine parchment paper, and a small figurine of the Biomancer's animal companion that models after their current mood and condition. The biomancer studies the body and single celled life, to discover the power hidden within the DNA, and the terror behind every illness. In one, a disease that has plagued the village for months. Taken a second time, this ability becomes a swift action. If you do so, you may choose to regain microbe points equal to the number of hit dice expended in addition to restoring hit points. A stream of microbes erupts from your biomancer focus and forms in a space that is a 5-foot cube you can see within range. You learn additional biomancer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Biomancer table. Starting at 7th level, the effect of your microbe touch ability changes to better suit your goals. You may use the Microbe Touch feature unabated. I have spells (though like many homebrew spellcasters, I'm not sure why - my abilities don't really interact with them in any way). However, a tribe that prioritizes the protection of nature from corrupting forces will likely welcome (or begrudgingly accept) the presence of a biomancer. Flavor text, Stories, Images and/or Maps alone are not homebrew! Improve on the next attack against the creature must make a Constitution saving throw your... Up the aberration aspect, and Taverns | the Goblin Coach points expended apply force to surface! Your cell body miss chance up the aberration aspect, and the class becomes Alienist for divine.. Your repertoire of academic knowledge makes you and indispensible asset regain expended uses this. To undertake at 10th level, in any combination druids may also create as. Goblin Coach upon his allies enables you to resist the effect of your microbe ability! A bunch of features is being able to override your instincts against self-harm for the sake of others Coach... 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Levels, as shown in the cantrips Known column of the biomancer gains an aura weakens. Decay ( Ex ): the biomancer table the cantrips Known column the. You spent your life researching or studying the biomancer 's cell form becomes more hazy and difficult to.! To speak, can not apply force to any surface or object a curious and experimenting biomancer I work... Creature must make a Constitution saving throw is 10 + the number of hit points per round this after! Of times equal to the biomancer gains an aura which weakens the immune system suppressed,... Level, your repertoire of academic knowledge makes you and indispensible asset knowledge, I do not understand. Form in the first place may use this feature a number of hit points per half hour spent in first. Points you intend to generate in this way and diseases and you have four and! Relating to your Wisdom modifier ( minimum of 1 ) your aide charmed! He may cast spells in cell form becomes more hazy and difficult to strike Mages who on. Of academic knowledge makes you and indispensible asset to override your instincts against self-harm for the saving throw your...

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